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...

You

...

might

...

sometimes

...

find

...

that

...

the

...

easiest

...

and

...

quickest

...

way

...

to

...

debug

...

a

...

problem

...

is

...

to

...

put

...

up

...

a

...

message

...

box.

...

Using

...

ALERT_MESSAGE()

...

in

...

your

...

scripts

...

causes

...

a

...

dialog

...

box

...

with

...

a

...

predefined

...

message

...

to

...

appear.

...

ALERT_MESSAGE()

...

can

...

also

...

display

...

a

...

mixture

...

of

...

text

...

and

...

variable

...

values.

...

For

...

example,

...

if

...

in

...

one

...

of

...

your

...

scripts

...

you

...

wanted

...

to

...

display

...

the

...

value

...

of

...

an

...

Akey

...

that

...

is

...

passed

...

into

...

the

...

script,

...

ALERT_MESSAGE()

...

would

...

look

...

something

...

like

...

this:

...

     ALERT_MESSAGE("The value of AKEY1 is =>" + objListManager.AKey1

...

[0

...

] + "<=");

  and during the execution a message box like this would be displayed: !worddavaf485e25f57cd86bb5b0fc63f3f1b1cc.png|height=32,width=32!   [<span style="color: #0000ee"><span style="text-decoration: underline; ">Show Contents List</span></span>|../../index.htm#lansa/l4wrmp05_0035.htm]displayed:

Image Added