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...
You
...
might
...
sometimes
...
find
...
that
...
the
...
easiest
...
and
...
quickest
...
way
...
to
...
debug
...
a
...
problem
...
is
...
to
...
put
...
up
...
a
...
message
...
box.
...
Using
...
ALERT_MESSAGE()
...
in
...
your
...
scripts
...
causes
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a
...
dialog
...
box
...
with
...
a
...
predefined
...
message
...
to
...
appear.
...
ALERT_MESSAGE()
...
can
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also
...
display
...
a
...
mixture
...
of
...
text
...
and
...
variable
...
values.
...
For
...
example,
...
if
...
in
...
one
...
of
...
your
...
scripts
...
you
...
wanted
...
to
...
display
...
the
...
value
...
of
...
an
...
Akey
...
that
...
is
...
passed
...
into
...
the
...
script,
...
ALERT_MESSAGE()
...
would
...
look
...
something
...
like
...
this:
...
ALERT_MESSAGE("The value of AKEY1 is =>" + objListManager.AKey1
...
[0...
] + "<=");
and during the execution a message box like this would be displayed:
!worddavaf485e25f57cd86bb5b0fc63f3f1b1cc.png|height=32,width=32!
