Script interactions with an instance list are done by accessing properties of the Framework JavaScript object named objListManager (the list manager).  

For example an invoke script that displays a screen showing the details of an employee uses the objListManager in the SETVALUE command to set the employee to the selected entry in the instance list:

    /* Navigate to the nearest access junction */
NAVIGATE_TO_JUNCTION("uFindEmployee");

/* Check for arrival at uFindEmployee */
 if ( !(CHECK_CURRENT_FORM("uFindEmployee","Unable to navigate to form uFindEmployee")) ) return;

/* Set the employee to be displayed to the employee selected in the */
/* instance list (which is identified by the programmatic identifier AKey3) */
SETVALUE("utxtEmployeeCode",objListManager.AKey3[0]);

/* Send the key required to navigate to uDisplayEmployee */
SENDKEY(KeyEnter);
SENDKEY(KeyF21);

See Also

objListManager

Replacing Hardcoded Employee Number with Current Instance List Entry