Script interactions with an instance list are done by accessing properties of the Framework JavaScript object named objListManager (the list manager).
For example a script that displays a screen showing the details of an employee uses the objListManager in the SETVALUE command to set the employee to the selected entry in the instance list:
/* Check for arrival at uFindEmployee */ if ( !(CHECK_CURRENT_FORM("uFindEmployee","Unable to navigate to form uFindEmployee")) ) return; /* Set the employee to be displayed to the employee selected in the */ /* instance list (which is identified by the programmatic identifier AKey3) */ *SETVALUE("utxtEmployeeCode",objListManager.AKey3\[0\]);* /* Send the key required to navigate to uDisplayEmployee */ SENDKEY(KeyEnter);
Also See
[<span style="color: #0000ee"><span style="text-decoration: underline; ">objListManager</span></span>|lansa050_2465.htm#_Ref130186092]
[<span style="color: #0000ee"><span style="text-decoration: underline; ">Replacing Hardcoded Employee Number with Current Instance List Entry</span></span>|lansa050_2290.htm#_Ref132613943]
[<span style="color: #0000ee"><span style="text-decoration: underline; ">Show Contents List</span></span>|../../index.htm#lansa/lansa050_2270.htm] |