Script interactions with an instance list are done by accessing properties of the Framework JavaScript object named objListManager (the list manager).
For example a script that displays a screen showing the details of an employee uses the objListManager in the SETVALUE command to set the employee to the selected entry in the instance list:
/* Check for arrival at uFindEmployee / if ( !(CHECK_CURRENT_FORM("uFindEmployee","Unable to navigate to form uFindEmployee")) ) return; / Set the employee to be displayed to the employee selected in the / / instance list (which is identified by the programmatic identifier AKey3) / *SETVALUE("utxtEmployeeCode",objListManager.AKey3[0]); /* Send the key required to navigate to uDisplayEmployee */ SENDKEY(KeyEnter);
Also See
[<span style="color: #0000ee"><span style="text-decoration: underline; ">objListManager</span></span>]
[<span style="color: #0000ee"><span style="text-decoration: underline; ">Replacing Hardcoded Employee Number with Current Instance List Entry</span></span>]
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