Executes code at intervals |
Ancestors - Object (PRIM_OBJT)
The Timer control is used to execute code at intervals.
The Interval property defines the millisecond gap between each Tick.
The single threaded nature of the LANSA runtime means that a timer tick is queued. Any activity already in progress will complete before the timer ticks.
This example demonstrates basic timer functionality.
Begin_Com Role(*EXTENDS #PRIM_WEB) Height(457) Width(1169)
Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Foregroundbrush(#Brush2)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme50)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500)
Define_Com Class(#prim_timr) Name(#Timer) Startup(Manual)
Define_Com Class(#PRIM_PHBN) Name(#StartStop) Caption('Start') Displayposition(1) Left(24) Parent(#COM_OWNER) Tabposition(1) Top(32) Width(169)
Define_Com Class(#PRIM_SPDT) Name(#Interval) Displayposition(2) Left(96) Parent(#COM_OWNER) Showselection(False) Showselectionhilight(False) Tabposition(2) Top(96) Width(96)
Define_Com Class(#PRIM_LABL) Name(#Label1) Caption('Interval') Displayposition(3) Ellipses(Word) Height(25) Left(24) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(96) Verticalalignment(Center) Width(57)
Define_Com Class(#PRIM_LABL) Name(#Ticking) Displayposition(4) Ellipses(Word) Height(90) Left(208) Parent(#COM_OWNER) Tabposition(4) Tabstop(False) Top(31) Verticalalignment(Center) Width(242) Alignment(Center) Style(#Style1) Caption('Ticking') Visible(False)
Evtroutine Handling(#Com_owner.CreateInstance)
#Interval := #Timer.Interval
Endroutine
Evtroutine Handling(#Interval.Changed)
#Interval := #Interval.Value.Max( 1 #Interval.Value )
#Timer.Interval := #Interval
Endroutine
Evtroutine Handling(#StartStop.Click)
If (#Timer.IsStarted)
#Timer.Stop
#StartStop.Caption := "Start"
#Ticking.visible := False
Else
#Timer.Start
#StartStop.Caption := "Stop"
Endif
Endroutine
Evtroutine Handling(#Timer.Tick)
#Ticking.visible := *Not #Ticking.Visible
Endroutine
End_Com
Name | Description |
|---|---|
ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) | |
ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) | |
ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) | |
Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) | |
ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) | |
ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) | |
Number of milliseconds between each tick | |
Returns true if the timer is currently running | |
Name identifies the component Inherited from Object (PRIM_OBJT) | |
Owner owns this component Inherited from Object (PRIM_OBJT) | |
The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT) | |
Defines whether the timer is started automatically or manually |
Name | Description |
|---|---|
CreateInstance is signaled when an instance of a component is created [Inherited from Timer (PRIM_TIMR) | |
DestroyInstance is signaled when an instance of a component is about to be destroyed [Inherited from Timer (PRIM_TIMR) | |
Fired whenever the specified interval has elapsed |
Name | Description |
|---|---|
Start method starts the timer | |
Stop method stops the timer |