Object (PRIM_OBJT)
Base object, use it as the ancestor of components which are not visualized
Details
Prim_Objt is the base class of the LANSA component heirarchy.
Properties
Name | Description |
|---|---|
ComponentClassName is the name of the component's class. | |
ComponentMembers provides access to all the member components of this component | |
ComponentPatternName is used to qualify the class of the component. | |
Generic space allowing a value to be stored for the instance | |
ComponentType gives you access to the type information about the component | |
ComponentTypeName is the fully qualified name of the component's class. | |
Name identifies the component | |
Owner owns this component | |
The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances |
Events
Name | Description |
|---|---|
CreateInstance is signalled when an instance of a component is created | |
DestroyInstance is signalled when an instance of a component is about to be destroyed |