Move Animation (PRIM_ANIM.Move)

Move a control the specified number of pixels

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Move animation moves the managed control the number of pixels specified in the Left and Top parameters.

When the animation completes the control Left and Top will have been adjust by the values specified.

Example

This example shows a simple animation that would move a label 100 pixels to the left.

     Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.Move) Name(#Animation1) Parent(#Animation) Left(100) Manage(#Label)

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Left

Number of pixels to move horizontally

Manage

Reference to the control affected by the animation

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Top

Number of pixels to move vertically

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Move Animation (PRIM_ANIM.Move)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Move Animation (PRIM_ANIM.Move)


See also

All Component Classes

Technical Reference