Base class for all visual controls |
Ancestors - Object (PRIM_OBJT)
A Control is the base class for nearly all visible component features such as Panel, label, button, etc.
Name | Description |
|---|---|
BusyUpdates specifies how the control updates itself | |
BusyUpdatesOfParent specifies whether the parent controls updates | |
CanFocus returns a value indicating whether the control can receive keyboard focus | |
ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) | |
ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) | |
ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) | |
Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) | |
ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) | |
ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) | |
Cursor sets the cursor image | |
DisplayPosition determines the order in which components are shown | |
DragStyle determines how a component can be dragged | |
Enable activates/deactivates the component | |
Fix the control position so that it does not move if the parent is scrolled | |
Focus tells whether the component has focus | |
Reference to a style to be applied when the control is focus | |
Collection of styles to be applied when the control is focus | |
Returns the Windows handle in desktop applications | |
The height of the control in pixels | |
Caption displayed when the mouse hovers over the control | |
HintPopup allows a PopupPanel instance to be used instead of the default hint text box | |
Enabled or disable the appearance of hints | |
Delegate hints appearance to the parent control | |
HintTitle defines the text shown at the top of the hint window in emphasized text | |
IsAnimating indicates that a control is currently being animated | |
True if the control is currently realized | |
Position of the control relative to the left boundary of its parent | |
Modified indicates that the contents of the component have changed | |
MouseOver determines whether the mouse is directly over a control | |
MouseOverStyle defines the style to be applied to a control when the mouse is over it | |
MouseOverStyles is a collection of styles to be applied to a control when the mouse is over it | |
Name identifies the component Inherited from Object (PRIM_OBJT) | |
Opacity denotes the appearance of a control in terms of its interaction with its background | |
Owner owns this component Inherited from Object (PRIM_OBJT) | |
Reference to the control in which this control is visually positioned | |
Popup allows a PopupPanel instance to be used instead of the typical right click popup menu | |
Reference to a PopupMenu to be shown on a right click | |
Rotation allows a control to rotate a number of degrees about a given origin | |
RotationOriginLeft defines the left coordinate of an imaginary point around which a control will rotate | |
RotationOriginTop defines the top coordinate of an imaginary point around which a control will rotate | |
ScaleHeight is the percentage of the height to use in the visual appearance of a control | |
ScaleOriginLeft defines the left coordinate of an imaginary point from which a control will scale | |
ScaleOriginTop defines the top coordinate of an imaginary point from which a control will scale | |
ScaleWidth is the percentage of the width to use in the visual appearance of a control | |
ScreenLeft sets the distance from the left of the screen | |
ScreenTop sets the distance from the top of the screen | |
Left position of a horizontally scrolled child control relative to its parent control | |
Top position of a vertically scrolled child control relative to its parent control | |
SkewLeft defines the angle at which to skew the control horizontally | |
SkewOriginLeft defines the left coordinate of an imaginary point from which a control will skew | |
SkewOriginTop defines the top coordinate of an imaginary point from which a control will skew | |
SkewTop defines the angle at which to skew the control vertically | |
Style defines the style to be applied to a control | |
Collection of styles to be applied to the control | |
TabPosition sets the order of focus when the Tab key is used | |
Set to false to stop focus being given to the control via the Tab key | |
Name of the Theme DrawStyle to be applied to the control | |
Position of the control relative to the top boundary of its parent | |
Determines how the control will respond to touch move processing | |
Determines how the control will respond to touch rotation | |
Determines how the control will respond to touch scaling | |
Determines whether a control can be resized | |
Show or hide the control | |
VisualStyle sets the appearance | |
Adopt the Visual style from the parent control | |
Width of the component in pixels |
Name | Description |
|---|---|
Fired when an animation is ended Cancelled | |
CreateInstance is signaled when an instance of a component is created [Inherited from Control (PRIM_CTRL) | |
DestroyInstance is signaled when an instance of a component is about to be destroyed [Inherited from Control (PRIM_CTRL) | |
Fired on mouse up to signify the end of a drag process PosX, PosY, Source, Payload, AggregatedSource, Origin, Handled, DragResult | |
Fired during the drag and drop process when the cursor moves over the control PosX, PosY, Source, Payload, DragState, AcceptDrop, DragCursor, ShowDropHilight, AggregatedSource, Origin, Handled | |
Fired when the drag and drop process has completed Source, Payload, DragResult, AggregatedSource, Origin, Handled | |
Fired after a component has been realized for the first time | |
The mouse has entered the bounds of the control | |
The mouse has hovered over the control Origin, Handled | |
The mouse has left the bounds of the control | |
Fired when the user starts a drag and drop process Source, Payload, Continue, DragList, AggregatedSource, Origin, Handled | |
Fired repeatedly between the TouchStart and TouchEnd boundaries to provide details of the touch events MoveLeft, MoveTop, ScaleWidth, ScaleHeight, Rotation, Continue | |
Fired when the user stops touching the screen | |
Fired when the user first makes physical contact with the screen Origin, TouchMove, TouchRotate, TouchScale, TouchSize |
Name | Description |
Animate from invisible to visible Duration, Delay | |
Animate from visible to invisible Duration, Delay, Visible | |
Move a control from the specified position to the current position Left, Top, Duration, Delay | |
Animate a move from the specified number of pixels Left, Top, Duration, Delay | |
Creates the visual portion of dynamically created controls | |
Animate a change of scale ScaleWidth, ScaleHeight, Duration, Delay | |
Sets the control to be the focus control | |
LANSA Internal Use | |
Animate a change of size Width, Height, Duration, Delay | |
Destroys the visual portion of dynamically created controls | |
UpdateDisplay updates the display immediately |