List input SpinEdit field (PRIM_MD.ListSpinEdit)
SpinEdit that is repeated for each entry in the list
Ancestors - Spin Edit (PRIM_MD.SpinEdit)Field (PRIM_MD.Input)Control (PRIM_MD.Control)Control (PRIM_CTRL)Object (PRIM_OBJT)
Prim_MD.ListSpinEdit is a Edit Field in a List that is visualized as a Edit Field.
Each Edit field type has a corresponding CurrentItem class that provides access to the individual entries accessible via the CurrentItem property.
A list Edit control is created whenever a Edit Field is dragged and dropped from the controls view on a list.
In this examaple when the value of an SpinEdit field is changed the Spin Edit current item caption is set to display the current value
Begin_Com Role(*EXTENDS #PRIM_WEB) Height(569) Width(633) Theme(#SYS_THEME) Layoutmanager(#LayoutPage)
Define_Com Class(#PRIM_TBLO) Name(#LayoutPage)
Define_Com Class(#PRIM_TBLO.Row) Name(#LayoutPageRow) Displayposition(1) Parent(#LayoutPage)
Define_Com Class(#PRIM_TBLO.Column) Name(#LayoutPageColumn) Displayposition(1) Parent(#LayoutPage)
Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutPageItem) Column(#LayoutPageColumn) Manage(#List) Parent(#LayoutPage) Row(#LayoutPageRow) sizing(FitBoth)
Define_Com Class(#PRIM_TBLO) Name(#LayoutList)
Define_Com Class(#PRIM_TBLO.Row) Name(#LayoutListRow) Parent(#LayoutList) Displayposition(1)
Define_Com Class(#PRIM_TBLO.Column) Name(#LayoutListColumn) Parent(#LayoutList) Displayposition(1)
Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutListItem) Column(#LayoutListColumn) Manage(#ListSpinEdit) Parent(#LayoutList) Row(#LayoutListRow) Marginbottom(6) Marginleft(6) Marginright(6) Margintop(6)
Define_Com Class(#prim_md.List) Name(#List) Parent(#COM_OWNER) Displayposition(1) Tabposition(1) Left(0) Top(0) Height(569) Width(633) Layoutmanager(#LayoutList) Rowheight(79)
Define_Com Class(#Prim_md.ListSpinEdit) Name(#ListSpinEdit) Parent(#List) Displayposition(1) Tabposition(1) Height(67) Width(621) Source(#xDemoNumber) Helperposition(None) Left(6) Top(6) Placeholdercolor(ThemeA400)
Evtroutine Handling(#Com_owner.CreateInstance)
Begin_Loop Using(#xDemoNumber) To(10)
Add_Entry To_List(#List)
#ListSpinEdit.CurrentItem.Caption := ('Spin Edit = &1').Substitute( #xDemoNumber.AsString )
End_Loop
Endroutine
Evtroutine Handling(#ListSpinEdit.changed)
#ListSpinEdit.CurrentItem.Caption := ('Spin Edit = &1').Substitute( #xDemoNumber.AsString )
Endroutine
End_Com
Name |
Description |
Format of the control Inherited from Field (PRIM_MD.Input) |
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BusyUpdates specifies how the control updates itself Inherited from Control (PRIM_CTRL) |
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BusyUpdatesOfParent specifies whether the parent controls updates Inherited from Control (PRIM_CTRL) |
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CanFocus returns a value indicating whether the control can receive keyboard focus Inherited from Control (PRIM_CTRL) |
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Caption property Inherited from Field (PRIM_MD.Input) |
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Color of caption Inherited from Field (PRIM_MD.Input) |
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Sets the position of Caption Inherited from Field (PRIM_MD.Input) |
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ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
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ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
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ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
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Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
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ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
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ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
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The last item in the list touched either in the UI or via a list related command |
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Cursor sets the cursor image Inherited from Control (PRIM_CTRL) |
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DisplayPosition determines the order in which components are shown Inherited from Control (PRIM_CTRL) |
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DragStyle determines how a component can be dragged Inherited from Control (PRIM_CTRL) |
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Enable activates/deactivates the component Inherited from Control (PRIM_CTRL) |
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Fix the control position so that it does not move if the parent is scrolled Inherited from Control (PRIM_CTRL) |
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Focus tells whether the component has focus Inherited from Control (PRIM_CTRL) |
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Reference to a style to be applied when the control is focus Inherited from Control (PRIM_CTRL) |
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Collection of styles to be applied when the control is focus Inherited from Control (PRIM_CTRL) |
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Reference to the spin edit in the focus entry of the list |
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Returns the Windows handle in desktop applications Inherited from Control (PRIM_CTRL) |
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Is the field flagged as being in error Inherited from Field (PRIM_MD.Input) |
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True if some of the editable text is selected Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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The height of the control in pixels Inherited from Control (PRIM_CTRL) |
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Color of helper text Inherited from Field (PRIM_MD.Input) |
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Position where the helper text will be displayed Inherited from Field (PRIM_MD.Input) |
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Text to show in the Helper area of the field Inherited from Field (PRIM_MD.Input) |
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Caption displayed when the mouse hovers over the control Inherited from Control (PRIM_CTRL) |
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HintPopup allows a PopupPanel instance to be used instead of the default hint text box Inherited from Control (PRIM_CTRL) |
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Enabled or disable the appearance of hints Inherited from Control (PRIM_CTRL) |
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Delegate hints appearance to the parent control Inherited from Control (PRIM_CTRL) |
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HintTitle defines the text shown at the top of the hint window in emphasized text Inherited from Control (PRIM_CTRL) |
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Image displayed within the button Inherited from Field (PRIM_MD.Input) |
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Color to be applied to the icon Inherited from Field (PRIM_MD.Input) |
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FileName is the name of image file Inherited from Field (PRIM_MD.Input) |
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Height of the icon in pixels Inherited from Field (PRIM_MD.Input) |
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Material design image to show on the control Inherited from Field (PRIM_MD.Input) |
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Specifies the sizing behaviour of the IconImage Inherited from Field (PRIM_MD.Input) |
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Percentage opacity of the icon Inherited from Field (PRIM_MD.Input) |
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Theme drawstyle applied to icon Inherited from Field (PRIM_MD.Input) |
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Increment specifies how the spin buttons adjust the value Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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IsAnimating indicates that a control is currently being animated Inherited from Control (PRIM_CTRL) |
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True if the control is currently realized Inherited from Control (PRIM_CTRL) |
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Position of the control relative to the left boundary of its parent Inherited from Control (PRIM_CTRL) |
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Modified indicates that the contents of the component have changed Inherited from Control (PRIM_CTRL) |
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MouseOver determines whether the mouse is directly over a control Inherited from Control (PRIM_CTRL) |
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MouseOverStyle defines the style to be applied to a control when the mouse is over it Inherited from Control (PRIM_CTRL) |
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MouseOverStyles is a collection of styles to be applied to a control when the mouse is over it Inherited from Control (PRIM_CTRL) |
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Name identifies the component Inherited from Object (PRIM_OBJT) |
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Opacity denotes the appearance of a control in terms of its interaction with its background Inherited from Control (PRIM_CTRL) |
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Owner owns this component Inherited from Object (PRIM_OBJT) |
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Reference to the prim_md.list containing the control |
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Text to be shown when the edit has no value Inherited from Field (PRIM_MD.Input) |
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Color of the placeholder text Inherited from Field (PRIM_MD.Input) |
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Popup allows a PopupPanel instance to be used instead of the typical right click popup menu Inherited from Control (PRIM_CTRL) |
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Reference to a PopupMenu to be shown on a right click Inherited from Control (PRIM_CTRL) |
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Image displayed within the input Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Color to be applied to the icon Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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FileName is the name of image file Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Height of the icon in pixels Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Hint to be displayed for prompt icon Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Image to show on the control Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Specifies the sizing behaviour of the PromptIconImage Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Percentage opacity of the icon Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Only allow input via the up and down arrows Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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ReadOnly controls whether a component can be used for input Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Rotation allows a control to rotate a number of degrees about a given origin Inherited from Control (PRIM_CTRL) |
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RotationOriginLeft defines the left coordinate of an imaginary point around which a control will rotate Inherited from Control (PRIM_CTRL) |
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RotationOriginTop defines the top coordinate of an imaginary point around which a control will rotate Inherited from Control (PRIM_CTRL) |
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ScaleHeight is the percentage of the height to use in the visual appearance of a control Inherited from Control (PRIM_CTRL) |
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ScaleOriginLeft defines the left coordinate of an imaginary point from which a control will scale Inherited from Control (PRIM_CTRL) |
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ScaleOriginTop defines the top coordinate of an imaginary point from which a control will scale Inherited from Control (PRIM_CTRL) |
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ScaleWidth is the percentage of the width to use in the visual appearance of a control Inherited from Control (PRIM_CTRL) |
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ScreenLeft sets the distance from the left of the screen Inherited from Control (PRIM_CTRL) |
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ScreenTop sets the distance from the top of the screen Inherited from Control (PRIM_CTRL) |
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Left position of a horizontally scrolled child control relative to its parent control Inherited from Control (PRIM_CTRL) |
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Top position of a vertically scrolled child control relative to its parent control Inherited from Control (PRIM_CTRL) |
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Position in the value that selection ends Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Position in the value that selection starts Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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SkewLeft defines the angle at which to skew the control horizontally Inherited from Control (PRIM_CTRL) |
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SkewOriginLeft defines the left coordinate of an imaginary point from which a control will skew Inherited from Control (PRIM_CTRL) |
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SkewOriginTop defines the top coordinate of an imaginary point from which a control will skew Inherited from Control (PRIM_CTRL) |
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SkewTop defines the angle at which to skew the control vertically Inherited from Control (PRIM_CTRL) |
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Name of the repository field used to define and store the data for this control |
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Style defines the style to be applied to a control Inherited from Control (PRIM_CTRL) |
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Collection of styles to be applied to the control Inherited from Control (PRIM_CTRL) |
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TabPosition sets the order of focus when the Tab key is used Inherited from Control (PRIM_CTRL) |
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Set to false to stop focus being given to the control via the Tab key Inherited from Control (PRIM_CTRL) |
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Background theme to be used Inherited from Control (PRIM_MD.Control) |
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Name of the Theme DrawStyle to be applied to the control Inherited from Control (PRIM_CTRL) |
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Position of the control relative to the top boundary of its parent Inherited from Control (PRIM_CTRL) |
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Determines how the control will respond to touch move processing Inherited from Control (PRIM_CTRL) |
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Determines how the control will respond to touch rotation Inherited from Control (PRIM_CTRL) |
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Determines how the control will respond to touch scaling Inherited from Control (PRIM_CTRL) |
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Determines whether a control can be resized Inherited from Control (PRIM_CTRL) |
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Value of the spin edit Inherited from Spin Edit (PRIM_MD.SpinEdit) |
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Show or hide the control Inherited from Control (PRIM_CTRL) |
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VisualStyle sets the appearance Inherited from Control (PRIM_CTRL) |
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Adopt the Visual style from the parent control Inherited from Control (PRIM_CTRL) |
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Width of the component in pixels Inherited from Control (PRIM_CTRL) |
Name |
Description |
Fired when an animation is ended Inherited from Control (PRIM_CTRL) Cancelled |
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Fired when the value is changed Inherited from Control (PRIM_CTRL) |
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CreateInstance is signalled when an instance of a component is created Inherited from Control (PRIM_CTRL) |
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DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Control (PRIM_CTRL) |
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Fired on mouse up to signify the end of a drag process Inherited from Control (PRIM_CTRL) PosX, PosY, Source, Payload, AggregatedSource, Origin, Handled, DragResult |
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Fired during the drag and drop process when the cursor moves over the control Inherited from Control (PRIM_CTRL) PosX, PosY, Source, Payload, DragState, AcceptDrop, DragCursor, ShowDropHilight, AggregatedSource, Origin, Handled |
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Fired when the drag and drop process has completed Inherited from Control (PRIM_CTRL) Source, Payload, DragResult, AggregatedSource, Origin, Handled |
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Fired when the Enter key is pressed Inherited from Control (PRIM_CTRL) KeyCode, Char, IsAltDown, IsControlDown, IsShiftDown, Handled |
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Fired when the control receives the focus Inherited from Control (PRIM_CTRL) |
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Fired when the icon is clicked Inherited from Control (PRIM_CTRL) Origin, Handled |
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Fired after a component has been realized for the first time Inherited from Control (PRIM_CTRL) |
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Fired when a key is pressed on the keyboard Inherited from Control (PRIM_CTRL) KeyCode, Char, IsAltDown, IsControlDown, IsShiftDown, Handled |
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Fired when the control loses focus Inherited from Control (PRIM_CTRL) |
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The mouse has entered the bounds of the control Inherited from Control (PRIM_CTRL) |
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The mouse has hovered over the control Inherited from Control (PRIM_CTRL) Origin, Handled |
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The mouse has left the bounds of the control Inherited from Control (PRIM_CTRL) |
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Fired when prompt icon is pressed Inherited from Control (PRIM_CTRL) Origin, Handled |
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Fired when the user starts a drag and drop process Inherited from Control (PRIM_CTRL) Source, Payload, Continue, DragList, AggregatedSource, Origin, Handled |
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Fired repeatedly between the TouchStart and TouchEnd boundaries to provide details of the touch events Inherited from Control (PRIM_CTRL) MoveLeft, MoveTop, ScaleWidth, ScaleHeight, Rotation, Continue |
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Fired when the user stops touching the screen Inherited from Control (PRIM_CTRL) |
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Fired when the user first makes physical contact with the screen Inherited from Control (PRIM_CTRL) Origin, TouchMove, TouchRotate, TouchScale, TouchSize |
Name |
Description |
Clear the error Inherited from Field (PRIM_MD.Input) |
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Animate from invisible to visible Inherited from Control (PRIM_CTRL) Duration, Delay |
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Animate from visible to invisible Inherited from Control (PRIM_CTRL) Duration, Delay, Visible |
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Move a control from the specified position to the current position Inherited from Control (PRIM_CTRL) Left, Top, Duration, Delay |
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Animate a move from the specified number of pixels Inherited from Control (PRIM_CTRL) Left, Top, Duration, Delay |
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Creates the visual portion of dynamically created controls Inherited from Control (PRIM_CTRL) |
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Animate a change of scale Inherited from Control (PRIM_CTRL) ScaleWidth, ScaleHeight, Duration, Delay |
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Set selection within the value Inherited from Spin Edit (PRIM_MD.SpinEdit) StartPosition, Length |
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Sets the control to be the focus control Inherited from Control (PRIM_CTRL) |
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Set the field in error Inherited from Field (PRIM_MD.Input) ErrorText |
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LANSA Internal Use Inherited from Control (PRIM_CTRL) |
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Changes and animates control size changing Inherited from Control (PRIM_CTRL) Width, Height, Duration, Delay |
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Destroys the visual portion of dynamically created controls Inherited from Control (PRIM_CTRL) |
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UpdateDisplay updates the display immediately Inherited from Control (PRIM_CTRL) |
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Uses simple repository field and table rules to validate field Inherited from Spin Edit (PRIM_MD.SpinEdit) Valid, Operation, Table |
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