Base Menu (PRIM_MENU)

Base Menu

Ancestors - Object (PRIM_OBJT)

Details

PRIM_MENU is the base class for all menu item classes.

Unless the application requires complex generic programming, PRIM_MENU is unlikely to be required for most development purposes.

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Items

Collection of items in the component

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)

TipShow

TipShow controls whether menu item tips are shown.

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Base Menu (PRIM_MENU)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Base Menu (PRIM_MENU)

Prepare

Prepare event can be used to display context sensitive menus

Context


See also

All Component Classes

Technical Reference