Style Animation (PRIM_ANIM.Style)

Animates a change of style

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Style animation changes the Style of the managed control.

When the animation completes, the control Style will be the same as the Style specified.

Example

In this example, when the mouse enters one of the labels the style is swapped with the other available style.

     Begin_Com Role(*EXTENDS #PRIM_WEB) 

Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(255:123:17)

Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(85:131:255)
Define_Com Class(#PRIM_LABL) Name(#Label1) Displayposition(3) Ellipses(Word) Height(65) Left(64) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1)
Define_Com Class(#PRIM_LABL) Name(#Label2) Displayposition(2) Ellipses(Word) Height(65) Left(288) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1)
Define_Com Class(#PRIM_LABL) Name(#Label3) Displayposition(1) Ellipses(Word) Height(65) Left(176) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1)

Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.Style) Name(#Animation1) Parent(#Animation) Duration(250) Style(#Style2)
Evtroutine Handling(#Label1.MouseEnter #Label2.MouseEnter #Label3.MouseEnter) Com_Sender(#Sender)

If (#Sender.Style *IsEqualTo #Style1)
#Animation1.Style <= #Style2
Else
#Animation1.Style <= #Style1

Endif
#Animation1.Control <= #Sender
#Animation.Start

Endroutine

End_Com

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Control

Reference to the control whose style will be modified

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Style

Reference to a style to be applied

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Style Animation (PRIM_ANIM.Style)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Style Animation (PRIM_ANIM.Style)


See also

All Component Classes

Technical Reference