Animation Item (PRIM_ANIM.AnimationItem)

Component piece of an animation

Ancestors - Object (PRIM_OBJT)

Details

An AnimationItem is the base class for all animation classes such as Prim_anim.Move or Prim_anim.Opacity.

All animations are made up of one or more animation items.

Example

Simple animation that moves a button to a left position of 300 and then back to a left of 0.

     Define_Com Class(#PRIM_ANIM) Name(#Animation)
Define_Com Class(#PRIM_ANIM.MoveTo) Name(#Step1) Left(300) Manage(#Button) Parent(#Animation) Duration(500)
Define_Com Class(#PRIM_ANIM.MoveTo) Name(#Step2) Manage(#Button) Parent(#Animation) Starttime(500) Duration(500)

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part

StartTime

Number of milliseconds to wait before starting the animation

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)


See also

All Component Classes

Technical Reference

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