Animation Item (PRIM_ANIM.AnimationItem)
Component piece of an animation
Ancestors - Object (PRIM_OBJT)
Details
An AnimationItem is the base class for all animation classes such as Prim_anim.Move or Prim_anim.Opacity.
All animations are made up of one or more animation items.
Example
Simple animation that moves a button to a left position of 300 and then back to a left of 0.
Define_Com Class(#PRIM_ANIM) Name(#Animation)
Define_Com Class(#PRIM_ANIM.MoveTo) Name(#Step1) Left(300) Manage(#Button) Parent(#Animation) Duration(500)
Define_Com Class(#PRIM_ANIM.MoveTo) Name(#Step2) Manage(#Button) Parent(#Animation) Starttime(500) Duration(500)
Properties
Name | Description |
|---|---|
ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) | |
ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) | |
ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) | |
Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) | |
ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) | |
ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) | |
Number of milliseconds to take to complete the animation | |
Name identifies the component Inherited from Object (PRIM_OBJT) | |
Owner owns this component Inherited from Object (PRIM_OBJT) | |
Reference to the animation of which this item is a part | |
Number of milliseconds to wait before starting the animation |
Events
Name | Description |
|---|---|
CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem) | |
DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem) |