Transition Animation (PRIM_ANIM.Transition)

Animate the transition of two controls

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Transition animation the change from one control to another.

When the animation completes, the control referenced in the To parameter will be visible.

For most requirements, the Transition method is a simpler solution.

Example

In this example, when a panel is clicked, it transition to an alternate panel and vice versa.

     Begin_Com Role(*EXTENDS #PRIM_WEB) Theme(#SYS_THEME<2015Green>) Height(528) Width(1049) Layoutmanager(#TableLayout1) 

Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme100)

Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme500)

Define_Com Class(#PRIM_TBLO) Name(#TableLayout1)
Define_Com Class(#PRIM_TBLO.Column) Name(#Column1) Displayposition(1) Parent(#TableLayout1)
Define_Com Class(#PRIM_TBLO.Row) Name(#Row1) Displayposition(1) Parent(#TableLayout1)
Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem1) Column(#Column1) Manage(#Panel1) Parent(#TableLayout1) Row(#Row1)
Define_Com Class(#PRIM_TBLO.Item) Name(#Panel2Item1) Column(#Column1) Manage(#Panel2) Parent(#TableLayout1) Row(#Row1)

Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.Transition) Name(#Item1) Parent(#Animation) Duration(250) Transitiontype(FadeFromLeft)

Define_Com Class(#PRIM_PANL) Name(#Panel1) Displayposition(1) Height(528) Left(0) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(0) Width(1049) Style(#Style1)
Define_Com Class(#PRIM_PANL) Name(#Panel2) Displayposition(2) Height(528) Left(0) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(0) Width(1049) Style(#Style2) Visible(False)

Evtroutine Handling(#Panel1.Click #Panel2.Click) Com_Sender(#Sender)

If (#Sender *IsEqualTo #Panel1)

#Item1.From <= #Panel1
#Item1.To <= #Panel2

Else

#Item1.From <= #Panel2
#Item1.To <= #Panel1

Endif

#Animation.Start

Endroutine

End_Com

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

From

Control to show at the start of the animation

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

To

Control to show when the animation ends

TransitionType

The type of transition

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created  Inherited from Transition Animation (PRIM_ANIM.Transition)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed  Inherited from Transition Animation (PRIM_ANIM.Transition)


See also

All Component Classes

Technical Reference