Table Layout Item Animation (PRIM_ANIM.TableLayoutItem)

Animation the properties of a table layout item

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Table Layout Item animation changes the properties of the managed Layout Item

When the animation completes, the Layout Item properties will be the same as those specified.

Example

In this example, the two panels change places.


     Begin_Com Role(*EXTENDS #PRIM_WEB) Layoutmanager(#TableLayout) Theme(#SYS_THEME<2015Green>) Height(528) Width(1049) 
Define_Com Class(#PRIM_TBLO) Name(#TableLayout)
Define_Com Class(#PRIM_TBLO.Row) Name(#Row1) Displayposition(1) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Row) Name(#Row2) Displayposition(2) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Row) Name(#Row3) Displayposition(3) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Column) Name(#Column1) Displayposition(1) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Column) Name(#Column2) Displayposition(2) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Column) Name(#Column3) Displayposition(3) Parent(#TableLayout)
Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem1) Column(#Column1) Manage(#Panel1) Parent(#TableLayout) Row(#Row1)
Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem2) Column(#Column2) Manage(#Panel2) Parent(#TableLayout) Row(#Row2) Columnspan(2) Rowspan(2)
Define_Com Class(#PRIM_PANL) Name(#Panel1) Displayposition(1) Height(176) Left(0) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(0) Width(350) Themedrawstyle('LightTitle')
Define_Com Class(#PRIM_PANL) Name(#Panel2) Displayposition(2) Height(352) Left(350) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(176) Width(699) Themedrawstyle('DarkTitle')
Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.TableLayoutItem) Name(#Item1) Column(#Column2) Row(#Row2) Rowspan(2) Columnspan(2) Parent(#Animation) Manage(#LayoutItem1)
Define_Com Class(#prim_anim.TableLayoutItem) Name(#Item2) Column(#Column1) Row(#Row1) Rowspan(1) Columnspan(1) Parent(#Animation) Manage(#LayoutItem2)
Evtroutine Handling(#Com_owner.Click)
#Animation.Start

Endroutine

End_Com

Properties

Name

Description

Alignment

Alignment to be applied to the layout item

Column

Reference to a column to be applied to the layout item

ColumnSpan

ColumnSpan to be applied to the layout item

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Flow

Flow to be applied to the layout item

Manage

Reference to the control managed by the layout item

MarginBottom

MarginBottom to be applied to the layout item

MarginLeft

MarginLeft to be applied to the layout item

MarginRight

MarginRight to be applied to the layout item

MarginTop

MarginTop to be applied to the layout item

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Row

Reference to a row to be applied to the layout item

RowSpan

RowSpan to be applied to the layout item

Sizing

Sizing to be applied to the layout item

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)


See also

All Component Classes

Technical Reference

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