Bitmap (PRIM_BMP)

Bitmap is an image file in the repository

Ancestors - Graphic (PRIM_FLBX)Object (PRIM_OBJT)

Details

A Bitmap component can be used to store images files in the LANSA repository.

Originally limited to just BMP files, Bitmaps can also store JPG, JPEG and PNG files.

Once enrolled, these images can be used on buttons, list items and many other places in an application.

Enrolled images are easy to deploy as part of the application and are compiled in to the DLL generated for desktop components.

PRIM_BMP is an abstract class. The Sys_Appln.CreateBitmap method can be used to create an instance at runtime.

Example

In this example an image stored in a BLOB field is used to populate the image.

     #Image.FileName := #Empimg 

In this example a bitmap instance is created from a file.

     Define_Com Class(#Prim_bmp) Name(#Bitmap) Reference(*Dynamic) 
#Bitmap <= #Sys_Appln.CreateBitmap(#FilePath)

Properties

Name

Description

BitsPerPixel

Number of bits per pixel

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

CompressionType

Image Compression Type

FileName

FileName is used to specify an image file

Height

Height of the image in pixels

ImageCount

Number of images

ImageType

Image Format

IsLoaded

True when the bitmap source file has been loaded

MaskColor

Color used to identify the background of the image

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)

StandardImage

Use on of the standard application images

UseMaskColor

Use the mask color as the background

Width

Width of the image in pixels

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Bitmap (PRIM_BMP)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Bitmap (PRIM_BMP)

Failed

Fired if the image fails to load for any reason

Loaded

Fired when the bitmap source has been loaded


See also

All Component Classes

Technical Reference

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