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DropShadow Effect (PRIM_VS.DropShadow)
Drop shadow to appear around a control
Ancestors - Effect (PRIM_VS.Effect)Object (PRIM_OBJT)

Details


Drop shadows can be used to make controls appear as though floating above their parent control. They can also be used to create a glow like effect, typically behind text, or a border to highlight a focus edit.
Dropshadow is a visual effect and does not alter the fundamental size of the control.
Controls with a DropShadow are clipped to ensure they fit within the bounds of their parent control.

Properties

Name

Description

BlurRadius

Size of the blur area

Color

RGB color value or a LANSA specified color name

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Direction

Direction in which the shadow will appear

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Opacity

Opacity of the shadow

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)

ShadowDepth

Depth of the shadow

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created [Inherited from DropShadow Effect (PRIM_VS.DropShadow)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed [Inherited from DropShadow Effect (PRIM_VS.DropShadow)

See also

All Component Classes
Technical Reference

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