MoveFrom Animation (PRIM_ANIM.MoveFrom)

Move a control from the specified position to the current position

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The MoveFrom animation moves the managed control from the Left and Top specified to its current location.

When the animation completes the control Left and Top will have be unnaffected.

For most requirements, the MoveFrom method is a simpler solution.

Example

In this example, the label moves from the bottom right corner.

     Function Options(*DIRECT)
Begin_Com Role(*EXTENDS #PRIM_FORM) Clientheight(349) Clientwidth(576) Height(388) Width(592) Left(218) Top(203) Theme(#SYS_THEME<2015Orange>)
Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500)

Define_Com Class(#PRIM_labl) Name(#Label) Displayposition(1) Left(8) Parent(#COM_OWNER) Tabposition(1) Top(8) Tabstop(False) Height(65) Width(105) Alignment(Center) Verticalalignment(Center) Style(#Style1) Caption('Click')

Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.MoveFrom) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(3000) Top(250) Left(400)

Evtroutine Handling(#Label.Click)

#Animation.Start
Endroutine
End_Com

Properties

Name

Description

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Left

Horizontal position to move from

Manage

Reference to the control affected by the animation

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Top

Vertical position to move from

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from MoveFrom Animation (PRIM_ANIM.MoveFrom)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from MoveFrom Animation (PRIM_ANIM.MoveFrom)


See also

All Component Classes

Technical Reference

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