Rotate Animation (PRIM_ANIM.Rotate)

Animate a change of rotation

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Rotate animation changes the Rotation of the managed control.

Example

In this example, when the mouse enters one of the labels it rotates slightly to the left and then back to the right giving a "wobble" effect.


     Begin_Com Role(*EXTENDS #PRIM_WEB) Theme(#SYS_THEME<2015Indigo>) 

Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme400)

Define_Com Class(#PRIM_LABL) Name(#Label1) Displayposition(3) Ellipses(Word) Height(65) Left(64) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
Define_Com Class(#PRIM_LABL) Name(#Label2) Displayposition(2) Ellipses(Word) Height(65) Left(288) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
Define_Com Class(#PRIM_LABL) Name(#Label3) Displayposition(1) Ellipses(Word) Height(65) Left(176) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)

Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.Move) Name(#Animation1) Parent(#Animation) Top(5) Duration(100)
Define_Com Class(#prim_anim.Move) Name(#Animation2) Parent(#Animation) Starttime(100) Top(-5) Duration(100)
Evtroutine Handling(#Label1.MouseEnter #Label2.MouseEnter #Label3.MouseEnter) Com_Sender(#Sender)
#Animation1.Manage #Animation2.Manage <= #Sender
#Animation.Start
Endroutine

End_Com

Properties

Name

Description

Angle

Number of degrees to rotate the control

ComponentClassName

ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)

ComponentMembers

ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)

ComponentPatternName

ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)

ComponentTag

Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)

ComponentType

ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)

ComponentTypeName

ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)

Duration

Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Manage

Reference to the control affected by the animation

Name

Name identifies the component Inherited from Object (PRIM_OBJT)

OriginLeft

Horizontal point within the control about which the control will rotate

OriginTop

Vertical point within the control about which the control will rotate

Owner

Owner owns this component Inherited from Object (PRIM_OBJT)

Parent

Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)

StartTime

Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

Name

Description

CreateInstance

CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)

DestroyInstance

DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)


See also

All Component Classes

Technical Reference

  • No labels